


They just feature simple points you can teleport to. The puzzles you face often use clever thinking in regards to considering both your horizontal and vertical axis. Turning levers, fiddling about with items and navigating around the map all feel as they should. Some puzzles also often have you moving around and reaching a fair bit. Thankfully, the game offers a setting that allows players to be larger in the environment, so things are closer and aren’t as backbreaking of a stretch. This was considerably helpful while playing the game in more constrained environments and is the first of its kind I’ve witnessed. It’s no coincidence that I brought up Young Horse’s Bugsnax earlier. Both the characters and world design of Floor Plan 2 feel as colourful and creative as the beloved studio. Of course, it achieves it without feeling all that derivative and instead a comfortable alternative option of a charming comedic game. Dialogue for the game is very smart, complete with relevant accompanying visual cues often occurring in the background to help bolster the bit. Characters are cute and cartoony, with a puppet look to them. Speak with these characters and as they’re delivering the jokes it’s communicated in an indecipherable language that sounds close to Vocaloid technology. Look down at your hands and you’ll see they’re red with a stringy, spaghetti-like movement to them. No joke, Floor Plans 2 is one of those games I’ve played for VR Corner where words don’t do all its strengths justice. From witnessing bafflingly clever writing to wondering what’s going on in the game’s world – be it a party of baby chicks at a club or the queen bee of a beehive – there’s plenty to love, adore and marvel in.
